Zach Yee
Game Designer specializing in Systems and Narrative Design
Roles: Systems Designer (Academic)
Genre: 2D Top-Down Shooter
Engine & Platform: Unity Engine 5 for PC
Team Size & Duration: 6 designers for 5 weeks
What I did:
- Prototyped mechanics to test if gameplay loop was engaging
- Conducted playtests to identify points of player frustration
- Designed and implemented player progression mechanics
Featured Projects
Roles: Adventure Designer (Academic)
Genre: Tabletop Role-Playing Game Adventure
Engine & Platform: Homebrewery for D&D 5th Edition
Team Size & Duration: Solo for 3 weeks
What I did:
- Created narrative context to the adventure and player incentives
- Designed dynamic encounters to facilitate player agency
- Created tutorialization encounters while rewarding player choices
Roles: Mechanics Designer (Personal)
Genre: Tabletop Role-Playing Game Homebrew Mechanics
Engine & Platform: Microsoft Excel for D&D 5th Edition
Team Size & Duration: Solo for 1 week
What I did:
- Brainstormed mechanics that maintained original feel and vibe
- Conducted peer reviews to refine mechanics
- Prioritized thematic consistency without bloating mental load