Zach Yee

Game Designer specializing in Systems and Narrative Design

Roles: Systems Designer (Academic)
Genre
: 2D Top-Down Shooter
Engine & Platform: Unity Engine 5 for PC
Team Size & Duration: 6 designers for 5 weeks

What I did:
- Prototyped mechanics to test if gameplay loop was engaging

- Conducted playtests to identify points of player frustration

- Designed and implemented player progression mechanics


Featured Projects

Roles: Adventure Designer (Academic)
Genre
: Tabletop Role-Playing Game Adventure
Engine & Platform: Homebrewery for D&D 5th Edition
Team Size & Duration: Solo for 3 weeks

What I did:
- Created narrative context to the adventure and player incentives

- Designed dynamic encounters to facilitate player agency

- Created tutorialization encounters while rewarding player choices


Roles: Mechanics Designer (Personal)
Genre
: Tabletop Role-Playing Game Homebrew Mechanics
Engine & Platform: Microsoft Excel for D&D 5th Edition
Team Size & Duration: Solo for 1 week

What I did:
- Brainstormed mechanics that maintained original feel and vibe

- Conducted peer reviews to refine mechanics

- Prioritized thematic consistency without bloating mental load